7/23/2023 0 Comments Batman beyond arkham cityHe is beaten by them and taken into custody. They were tipped off (by Owlman) and have come to arrest him. Terry returns to the surface, where a group of Policemen are waiting for him. Inque slithers off into the water and escapes too. Inque nearly kills Terry, but he is rescued at the last moment by an aged Killer Croc, who has come to repay him for freeing his children from Spellbinder's control. Terry and inque fight, and Spellbinder escapes. It is revealed to have been a trap to kill Terry. After defeating them, Terry continues persuing Spellbinder and tracks him down into the water treatment room, where he has been waiting with Inque. After defeating them, Terry prepares to engage Spellbinder, but is stunned by a hypno beam and attacked by the hypnotized spawn of Killer Croc. Spellbinder is informed by one of his troops that Terry has followed them down into the Sewers and sends his minions to patrol the area. He tracks Spellbinder to the Gotham sewers and discovers him hypnotising policemen into an army for Owlman. He let's Terry go, saying that the plan hasn't advanced far enough for Terry's death to be necessary. He sees Owlman and they fight, with Owlman narrowly winning. Learning that they have already left and that each has specific orders, Terry decides to engage the nearest one Spellbinder. He defeats a group of thugs guarding the warehouse, and interrogates one of them. He is hindered by some police snipers and is chased by a squad car, but Terry arrives at his destination. Learning that all the members of Owlman's group are meeting at the Dock's (Willie would join their ranks if he managed to kill Batman), Terry heads there. Deducing Willie Watt is behind it, Terry defeats the GoLeM and interrogates Watt for more clues. Then, the wall of the room Terry is in collapses, and the GoLeM unit enters. He finds that the missile was aimed specifically at a block where most of his old enemies were being kept, all of whom had been transferred there the day before. Finding the place swarming with cops, Terry is forced to take them out silently before he can search for clues. Collecting them as evidence, he returns to the asylum to look for more. Commisioner Gordon places a warrant for his arrest, and Terry takes down the cops.įollowing the trajectory of the missile up to a cemetery, Terry finds body prints and some hair. Terry is accused by the guards of having released the prisoners. Every criminal Terry has ever put away has been unleashed onto the streets of Neo-Gotham. When he arrives, all the prisoners have escaped. Terry hears from Max that Arkham Asylum had been struck by a missile, built by Waynetech. Terry collects it, and Bruce confirms it as an object used by his old foe Owlman. Terry chases him across the rooftops, but loses him when his Batline is cut by a gadget like a batarang. Once there, he sees a figure who is wearing a costume like the batsuit leaving. After doing a systems check on the batcomputer, Terry puts on the batsuit and leaves to respond to a break-in at WayneTech. The game then cuts to Terry McGinnis entering the Batcave after school and greeting Bruce. Vowing never to put on the Batsuit again, Batman returns the batcave. When the thug picks up a gun and tries to shoot him, Batman disarms him and turns his gun on the thug. However, when he moves to take out the last one, his age gets the better of him and he collapses. After defeating a grup of unarmed thugs, Batman enters the warehouse's main room and takes out the hostage takers. The game opens with the original Batman entering a warehouse to rescue a woman who has been taken hostage (as shown in the first episode of Batman: Beyond). Each boss must be defeated in a different way, such Inque can only be hurt by an REC shot to the eye, Penguin's machine must be stopped by shredding its tires, Blight can only be hurt when his body has been cooled down enough to touch it.īatman must also solve crimes using Detective Mode to track down villains, gather evidence, find weaknesses in his enemies and take them down. Some appear in side missions and others are bosses in the main story. Batman can also learn new attacks as the game progresses by gaining XP through fighting, using combo attacks, completing steath sections, etc.Īlong the way, Batman will encounter enemies from the Batman Beyond TV series (and new ones created from the game). However, by completing side missions and leveling up, Batman can earn new gadgets and upgrades. To start out, he has the Batarang, Grappel Gun, Camoflague, X-Pak and REC. Batman is armed with a variety of gadgets. It combines the use of silent takedowns and gadgets to defeat armed assailants and hand-to-hand combat. Arkham Beyond plays very similarly to its predecessor.
0 Comments
Leave a Reply. |